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Simple Fly Script That Works With Every Executor
unvi
fly
It's a simple fly script that works with EVERY executor. It can be buggy on some.
-- Flying Script for Roblox with JJSploit local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- Configuration local flySpeed = 50 -- Adjust this value to change the flying speed local flying = false -- Function to start flying local function startFlying() if not flying then flying = true humanoid.PlatformStand = true end end -- Function to stop flying local function stopFlying() if flying then flying = false humanoid.PlatformStand = false end end -- Function to handle flying movement local function fly() if flying then local moveVector = Vector3.new(0, 0, 0) -- Check input keys if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) then moveVector = moveVector + rootPart.CFrame.LookVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) then moveVector = moveVector - rootPart.CFrame.LookVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) then moveVector = moveVector - rootPart.CFrame.RightVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) then moveVector = moveVector + rootPart.CFrame.RightVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) then moveVector = moveVector + Vector3.new(0, 1, 0) end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then moveVector = moveVector - Vector3.new(0, 1, 0) end -- Apply movement rootPart.Velocity = moveVector * flySpeed end end -- Connect the flying function to the heartbeat event game:GetService("RunService").Heartbeat:Connect(fly) -- Handle character addition player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") end) -- Handle input events game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.F then if flying then stopFlying() else startFlying() end end end)
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